houdini vex experiments

This was the first experiments that i made with SideFX Houdini using VEX to control the shape of the geometry with math formulas 

 
Clay render of the geometry exported from Houdini

Clay render of the geometry exported from Houdini

The geometry is generated from a math formula and then iterated on a 3d mash a number of times. Changing this parameters allows to create different shape and different level of complexity. I started with a great guide by Entagma and then make some changes in Houdini to create the mesh that i wanted.